Spend to reroll any unspent dice of your choice. Spend to move Biff from your current location to another location in the same year. Spend to move to any location in your current year. Spend to move to the same location in any other year. Depending on your roll, dice can also be spent to perform the below actions: To complete an Event, you must spend dice that match the icons on that Event card (see Completing Events and Finding Items). Once spent, a die cannot be used again this turn. Once spent, a die cannot be used to complete any additional actions or Events.ĭon't forget to work together to solve events and return items!Īctions are performed by "spending" dice move a die onto your Player mat to indicate it is spent. Actions are performed by "spending" a die. Players must complete their turns entirely before play passes to the next player. 3: Perform Actionsīeginning with the First Player and proceeding clockwise, players take one turn each, using their dice to carry out actions. Players then simultaneously roll their dice. 2: Roll Diceīefore rolling, any dice that were placed on the board in a previous round may be taken back into hand by their owners (see Rippling Dice'). More than one Event may be placed in the same location. If an Event card features the Biff icon, you must immediately move that year's Biff standee to the location. If a drawn card is a Location Event, place it in its corresponding space on the board in the proper year and location. If you draw multiple Special Events, perform immediate effects in the order they were revealed. Some Special Events have an immediate effect, which you perform right away before discarding the card. If you draw a Special Event, perform the action listed on the card. Next, reveal the drawn Events one at time. If you run out of Event cards, reshuffle the discard deck to form a new draw deck. The player with the First Player marker draws a number of Event cards as determined by the player count: A round is comprised of the following steps: The player who has traveled the furthest through time (the oldest player) takes the First Player marker.īack to the Future: Dice Through Time takes place over a series of rounds. Place the OUTATIME marker on the start space of the OUTATIME tracker on the game board.Įach player chooses a color and takes the matching DeLorean mover, four dice, and Player mat, then places their DeLorean on the Clock Tower location in the year matching their DeLorean's color. Return all remaining Item cards back in the box without looking at them. Great Scott! (Hard): 4 Item cards per year This Is Heavy! (Standard): 3 Item cards per year Science Experiment (Beginner): 2 Item cards per year Place a number of Item cards facedown on their spots to the left of each year, based on the difficulty of the game you wish to play: Shuffle the Item card decks individually by year. Shuffle the Einstein tokens and place them facedown beside the board next to the Paradox tokens. Leave room to the left for discard piles. Shuffle the Event cards into a deck and place it facedown on the game board in the location indicated. Each year has a marked "Biff Start" location place each of the Biff standees accordingly in their years. Place the game board in the center of the table. The players lose if the OUTATIME marker reaches the " game over" space. The players win if they return all items to the proper locations in the correct years. Work together to complete key events from the Back to the Future film trilogy in order to find and return lost items. Great Scott! Biff stole the DeLorean and took a joyride through time.
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